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Yep, same here. An Eve Online developer's diary would've made for a very interesting read indeed.
by huhtenberg 10y ago
Yep, same here. An Eve Online developer's diary would've made for a very interesting read indeed.
- outworlder 10y agoBut they do have those. https://community.eveonline.com/news/dev-blogs/ https://community.eveonline.com/news/dev-blogs/ Some are technical, some are not. But the ones around the time of major tech changes are the most interesting. For instance, when they implemented "time dilation" a few years back.
- ry_ry 10y agoTime dilation is, and remains, the single most beautifully elegant piece of problem solving I think I've seen applied to spaghetti legacy codebase like Eve's, and saved the game from a slow descent into unplayability. Not played for a year or two, but that's coming off the back of a 10 year eve-habit. It always makes me smile when I see it randomly mentioned on HN and suchlike. PS. Free Larkonis Trassler.
- asimov42 10y agoWhat is also quite interesting about their platform is that they use Stackless Python for the game logic (https://community.eveonline.com/news/dev-blogs/stackless-python-2.7/ https://community.eveonline.com/news/dev-blogs/stackless-pyt...). Their whole architecture is quite amazing for how old their tech is and what they have managed to achieve.