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Naughty Dog still uses Lisp in its videogames
- zephjc 17y agohttp://en.wikipedia.org/wiki/Game_Oriented_Assembly_Lisp http://en.wikipedia.org/wiki/Game_Oriented_Assembly_Lisp seems to contradict that - they seem to be moving to C++ for future projects, which is kind of a shame.
- acg 17y agoThe post appears to be highlighting that despite this announcement lisp is used to tweak the gameplay in recent games. It could be that the engine related functions like disk streaming are now C++. Naughtydog has now been part of Sony for some time.
- fragmede 17y agoSee Lisp here: http://game.watch.impress.co.jp/img/gmw/docs/354/802/html/u219.jpg.html http://game.watch.impress.co.jp/img/gmw/docs/354/802/html/u2...
- kazuya 17y agoOh, thanks, I thought I linked to that picture, but not actually.
- kazuya 17y agoMy colleague pointed me to this: http://www.gameenginebook.com/coursemat.html http://www.gameenginebook.com/coursemat.html Check 'GDC 2009 Lecture'. Now ND uses PLT Scheme.