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We were mostly thinking of "human advancement" or as Engelbart's group termed it "Human Augmentation" -- this includes education along with lots of other things
by alankay 10y ago
We were mostly thinking of "human advancement" or as Engelbart's group termed it "Human Augmentation" -- this includes education along with lots of other things. I remember noting that if Moore's Law were to go a decade beyond 1995 (Moore's original extrapolation) that things like television and other "legal drugs" would be possible. We already had a very good sense of this before TV things were possible from noting how attractive early video games -- like SpaceWar -- were. This is a part of an industrial civilization being able to produce surpluses (the "industrial" part) with the "civilization" part being how well children can be helped to learn not to give into the cravings of genetics in a world of over-plenty. This is a huge problem in a culture like the US in which making money is rather separated from worrying about how the money is made.
- stcredzero 10y agoThen what do you think about the concept of "gamification?" Do you think high densities of reward and variable schedules of reward can be exploited to productively focus human attention and intelligence on problems? Music itself could be thought of as an analogy here. Since music is sound structured in a way that makes it palatable (i.e. it has a high density of reward) much human attention has been focused on the physics of sound and the biomechanics of people using objects to produce sound. Games (especially ones like Minecraft) seem to suggest that there are frameworks where energy and attention can be focused on abstracted rule systems in much the same way.
- alankay1 10y agoI certainly don't think of music along these lines. Or even theater. I like developed arts of all kinds, and these require learning on the part of the beholder, not just bones tossed at puppies.
- edejong 10y agoI just tried, albeit slightly unsuccessfully, to describe the philosophy of the Montessori system to someone. Your answer, learning on the part of the beholder, sums it up beautifully. Thank you for that.
- stcredzero 10y agoI've been playing traditional music for decades, even qualifying to compete at a high level at one point. There is a high density of reward inherent in music, combined with variable schedules of reward. There is competition and a challenge to explore the edges of the envelope of one's aesthetic and sensory awareness along with the limits of one's physical coordination. Many of the same things can happen in sandbox style games. I think there is a tremendous potential for learning in such abstracted environments. What about something like Minecraft, but with abstracted molecules instead of blocks? Problems, like the ones around portraying how molecules inside a cell are constantly jostling against water molecules, could be solved in such environments using design. Many people who play well balanced games at a high level often seem to be learning something about strategy and tactics in particular rule systems. I suspect that there is something educationally valuable in a carefully chosen and implemented rule system. Also perhaps, it's so much easier to exploit such mechanisms to merely addict people, that overwhelms any value to be gained.
- vanderZwan 10y agoThe way you describe music here sounds a lot like how Steve Pinker has described music: as a mental equivalent of cheesecake; something that just happens to trigger all the right reward systems (the ones based on our love of patterns and structure, and exploiting the same biological systems we use for language) but isn't necessarily nutritious itself. However, all evidence points to him being wrong about this, making the mistake of starting with language as the centrepiece and explaining everything around it. Human music likely predates human speech by hundreds of thousands of years, and is strongly tied to social bonding, emotions and motor systems in ways that have nothing to do with the symbolic aspects of language.
- stcredzero 10y agoThe way you describe music here sounds a lot like how Steve Pinker has described music: as a mental equivalent of cheesecake;...isn't necessarily nutritious itself. Note that I didn't mean that in a negative way. Also, if you want to consume macro-nutrients, cheesecake is a pretty effective way to get simple carbs and dairy fat. is strongly tied to social bonding, emotions and motor systems in ways that have nothing to do with the symbolic aspects of language. I think there is something akin to this that can be found in games, and that there is something particularly positive that can be found in well constructed games.
- vanderZwan 10y agoYes, sorry: I could have been more clear that the what I described was Steve Pinker's judgement, not yours. And I tried to stay neutral towards games on purpose - I have taught game design myself ;). Having said that, a lot of real-world attempts at gamification are pretty banal carrot/stick schemes.
- InquilineKea 10y agoWhat are some examples of such well-constructed games?
- panic 10y ago
- gkya 10y agoI guess in the use of technology one faces a process rather similar to natural selection, in which the better the user's ability to restrict his use to what he has to do, the more likely the survival, i.e. the user will not procrastinate and get distracted. The use of computers for entertainment is unstoppable, it's nearly impossible to not allow the kids find and play those games, chat with friends on WhatsApp, and be exploited otherwise by companies that make money from that sort of exploitation, even though that's at the cost of their psychological health and future success. People spend every single second of the day connected and distracted, and this seems irreversible. I wonder if you have any practical thought on how this can be remedied.
- alankay1 10y agoMy friend Neil Postman (our best media critic for many years) advocated teaching children to be "Guerilla Warriors" in the war of thousands of entities trying to seize their brains for food. Most children -- and most parents, most people -- do not even realize the extent to which this is not just aggressive, but regressive ...
- a_c 10y agoCan you elaborate more on that?
- alankay 10y agoNeil's idea was that all of us should become aware of the environments we live in and how our brain/minds are genetically disposed to accommodate to them without our being very aware of the process, and, most importantly, winding up almost completely unaware of what we've accommodated to by winding up at a "new normal". The start of a better way is similar to the entry point of science "The world is not as it seems". Here, it's "As a human being I'm a collection of traits and behaviors, many of which are atavistic and even detrimental to my progress". Getting aware of how useful cravings for salt, fat, sugar, caffeine, etc., turn into a problem when these are abundant and consumer companies can load foods with them.... And, Neil points out -- in books like "Amusing Ourselves To Death" and "The End Of Childhood" -- we have cravings for "news" and "novelty" and "surprise" and even "blinking", etc. which consumer companies have loaded communications channels with ... Many of these ideas trace back to McLuhan, Innis, Ong, etc. Bottom line: children need to learn how to use the 21st century, or there's a good chance they will lose the 21st century.
- ycombinatorMan 10y agoWho is it a problem for? Why is it a problem?