4 ms·
CS was based on the QW engine, but had a lot of netcode changes attempting to make it better for very high pings, but came with some frustrating adverse effects
by sjm 10y ago
CS was based on the QW engine, but had a lot of netcode changes attempting to make it better for very high pings, but came with some frustrating adverse effects. These changes were the source of a lot of "registration" issues with hitbox locations between server/clients.
- rangibaby 10y agoAFAIK/remember complex hitboxes were a new feature in HL too. It would be cool if Valve open-sourced HL so we could have a look. One can wish...