3 ms·
Nquake is a pretty great client package, but binding switch weapon doesn't work, you have to bind each weapon to a separate key, which is a better config anyway
by qwertyuiop924 10y ago
Nquake is a pretty great client package, but binding switch weapon doesn't work, you have to bind each weapon to a separate key, which is a better config anyway. Also, you have to press the "reload settings" button EVERY SINGLE TIME you start nquake to get your custom settings working.
... However, they don't document a lot of server stuff, and the nquake server package is only okay for internet servers. If you're running a lan server, you're gonna need to install the mvdsv server. Find it at https://github.com/deurk/mvdsv https://github.com/deurk/mvdsv. you may want ktx, as mentioned above, which is at https://github.com/deurk/ktx https://github.com/deurk/ktx. Both must be compiled as 32-bit, or they refuse to run. Fortunately, the Makefiles document how to force 32-bit, and it's fairly simple. After that, put the compiled ktx folder in the same folder as your id1 folder (but not inside it!), and do the same for the mvdsv binary. You can then launch mvdsv with the -game ktx argument, and any other args you want. And it won't work. You still need the original qwprogs from id in order to run the thing. Luckily, I tracked them down so you don't have to. You can get them at https://www.bluesnews.com/archives/aug98-4.html https://www.bluesnews.com/archives/aug98-4.html. Download the server zip, put the qw folder into the same directory as the rest of this junk, and now your server will FINALLY work.