3 ms·
Well, the master server idea kinda died (partly for technical reasons, i.e. authentication was hard, and the server kept dropping because of unreliable networks
by qwertyuiop924 10y ago
Well, the master server idea kinda died (partly for technical reasons, i.e. authentication was hard, and the server kept dropping because of unreliable networks, and partly because people stopped wanting to play, afraid every game would drop their score) , so it wound up just being a better Quake network client. But that was still pretty revolutionary.
- pvg 10y agoThe master (meta) server sort of happened, it was just GameSpy. Global scoring and stat keeping didn't but then there was NetGames USA a bit later although it always seemed a bit pointless to me for FPS games.
- strictnein 10y agoYep, I was a GameSpy beta tester. There was a partnership of sorts that ended up forming sometime in 1996. We ended up taking part in a couple of QuakeWorld beta tests later that year. I remember how the networking code was remarkably better, even on a dialup connection with 200-300ms pings.