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I find the arguments of procedural vs artistic content somewhat humorous given that artistic content is just an attempt to create something that is a fascimile
by intrasight 10y ago
I find the arguments of procedural vs artistic content somewhat humorous given that artistic content is just an attempt to create something that is a fascimile of actual natural and human generated artifacts. The natural world is by definition procedural (unless you believe in a Creator). The human artifacts have some artistry - but only in the broad strokes. Most buildings, and most details of architected buildings, follow a procedural semantic. The natural decay of human artifacts follow a procedural semantic.
I assume that in the near future of VR that few will play "AAA games" (and hence few will exist) because they won't be able to complete with free procedurally generated environments.
- teraformer 10y agoI don't know why you're getting downvoted, because you're absolutely right. Most human architecture is highly procedural, with many tradesmen specializing in highly repetitive, focused tasks, that have predictable, reliable outcomes, in order to produce safe structures based on well-understood principles. As for the VR thing, I think that will gain less traction because the idea of sleeping one's life away, strapped into goggles and headphones, is only so attractive.
- stcredzero 10y agoMost human architecture is highly procedural, with many tradesmen specializing in highly repetitive, focused tasks, that have predictable, reliable outcomes Yes, but human architecture is shaped by forces following from function. (As in Alexander's Pattern Language of Design.) That's why it becomes interesting, because we can relate to how the architecture relates to human needs and perceptions.