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Your idea is interesting so I tried to think of things that employed it in the past. Basically, you're arguing for stronger creation tools for a narrow domain.
by throwaway13337 10y ago
Your idea is interesting so I tried to think of things that employed it in the past.
Basically, you're arguing for stronger creation tools for a narrow domain.
The spore creature creator seems to be an example. It was awesome for the variety and I wish that portion of the game could have been taken up more my the industry as a content creation tool for devs.
At the same time, models in spore look pretty same-y - as is the problem with all procedural content.
Still, same-iness is not always a bad thing.