4 ms·
Demoscene is awesome but I see one off generation as a type of compression. What I have in mind is games where procedurally generated families of things are sup
by duncanawoods 10y ago
Demoscene is awesome but I see one off generation as a type of compression. What I have in mind is games where procedurally generated families of things are supposed to be interesting and worth exploring and discovering. I find those underwhelming.
- xiaoma 10y agoCheck out No Man's Sky: https://www.youtube.com/watch?v=D-uMFHoF8VA&feature=youtu.be&t=1m49s https://www.youtube.com/watch?v=D-uMFHoF8VA&feature=youtu.be... An entire galaxy of planets, fauna and creatures (including shape, coloring and even voices) is procedurally generated!
- kowdermeister 10y agoThe point of procedural generation is to have designs that are not designed by a designer so they can surprise us in unusual ways.
- teamonkey 10y agoThe point is to create lots of useful content, it doesn't have to be intended or not designed. Procedural generation can be entirely predictable. Also, if it doesn't fit the eyes of the designer (who could also be the programmer) then the algorithm or parameters will be changed until they do. In that way, most procedurally-generated content is designed.
- stcredzero 10y agoI agree that most procedural generation is underwhelming. Merely remixed/varied things isn't exciting. However, things that have some sort of function -- things that have evolved or have been curated and tweaked -- these things are often very interesting. Procedural generation needs to be attached to such mechanisms and provide tool towards a goal to be interesting.