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But then look at the clarification that he himself linked to[1], from someone far more in the know of the deal itself (Alen Ladavac, the CTO): -- I want to cl
by agar 10y ago
But then look at the clarification that he himself linked to[1], from someone far more in the know of the deal itself (Alen Ladavac, the CTO):
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I want to clarify some of the inaccuracies about our relationship with Oculus. Oculus did approach us with an offer to help fund the completion of Serious Sam VR: The Last Hope in exchange for launching first on the Oculus Store and keeping it time-limited exclusive. Their offer was to help us accelerate development of our game, with the expectation that it would eventually support all PC VR platforms. We looked at the offer and decided it wasn’t right for our team. At no time did Oculus ask for, or did we discuss total exclusivity or buyout of support from Vive. We look forward to supporting Rift and Vive.
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Whether you choose to call that "buying exclusivity" or a genuine "offer to help fund the completion of Serious Sam VR" to an independent developer depends entirely on one's bias and preconception.
An established indie like Croteam doesn't need the help and declines. A group in a more precarious financial position may see a lifeline; a smaller team may see an opportunity to grow a game in ways they couldn't previously afford.
The dogma that all exclusivity is bad, even if it's for a limited time, may actually harm developers or lead to weaker releases that sell more poorly (which in turn hurts the developers).
Look at what the Studio Lead for Giant Cop had to say about it[2]:
"We were always planning to release on one platform first,” Hale said. “We have chosen to make that platform Oculus because we’re a small team and making a video game is a huge risk. You’re basically fronting money for a product that isn’t going to pay you anything back for years. For us, it really came down to the fact that we needed a partner. Having Oculus support us and make us a part of our marketing process significantly increases our chances of making Giant Cop a success for the community, and for the people dedicating their time to build it.”
Read the entire article. This does not sound like buying exclusivity. It sounds like trying to help small developers minimize the massive risk associated with being a VR pioneer.
[1] https://www.reddit.com/r/Vive/comments/4nxpnq/fuck_facebook_and_fuck_oculus/d490tdc https://www.reddit.com/r/Vive/comments/4nxpnq/fuck_facebook_...
[2] https://uploadvr.com/giant-cop-speaks-oculus-exclusivity/ https://uploadvr.com/giant-cop-speaks-oculus-exclusivity/