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I also find the concept of exclusivity for a VR headset very problematic. People in conversations have been comparing it to console exclusivity. However, I don
by ajmurmann 10y ago
I also find the concept of exclusivity for a VR headset very problematic. People in conversations have been comparing it to console exclusivity. However, I don't need to connect my console to a $1k PC and now am not only committed to one platform, but to a combination of two.
I was really excited about VR when Oculus was still a kickstarter project. The Facebook acquisition killed some of that excitement. However, what really killed it for me was learning that it wasn't just another PC peripheral, but that these things have their own stores, etc. Until I can connect a VR headset and play a game I bought anywhere with it, I will stay away from this. I understand that some things don't work due to technical limitations like Vive's room tracking, but that's not the issue here.
- curiousgal 10y ago>The Facebook acquisition killed some of that excitement. I knew then that it wouldn't take long for them to bring their shitty business practices to the VR table.
- batmansmk 10y agoWebVR works, only needs a compatible web browser. Chrome and Firefox.
- cma 10y agoOculus makes you click an "allow outside sources" scare-switch to use it. The switch has no security purpose like on Android, because if you run an executable and already get through Microsoft's code signing prompt, you are already owned regardless of which way you toggled the scare-switch. It's just to lower adoption of anything outside of the limited Oculus store environment.
- MikusR 10y agoImproper VR causes real nausea and real (often long) headache. They are curating experience.
- throwaway2048 10y agodoes anyone actually buy this?
- Natanael_L 10y agoIf and only if they manage to build a track record of doing exactly that.
- Taek 10y agoEh, I think comparing it to consoles is sufficient for now. The VR hardware is pretty significantly different. Something programmed for the vive controllers is going to be designed a lot differently than something programmed for the Occulus. (not sure how that changes when the Occulus hand controllers come out). There's a lot of experimentation happening right now, and it's probably going to be a while until we know the minimum subset of hardware that's required to make an immersive game.