3 ms·
Game physics engines update their objects (acceleration, collision, constraints/joints etc) only so often at a certain tick rate to leave enough cpu time for ot
by ne0phyte 10y ago
Game physics engines update their objects (acceleration, collision, constraints/joints etc) only so often at a certain tick rate to leave enough cpu time for other things.
You can have very precise and realistic physics simulations already - they just don't run at realtime.
I don't think this is a solution for bad physics in games.
- Razengan 10y agoWhatever happened to dedicated physics processors? Can't we have a separate physical unit doing all those calculations in realtime?
- ss248 10y ago>Whatever happened to dedicated physics processors? Nvidia bought PhysX and stopped production of dedicated PPU. PhysX is just software now. And because it's proprietary (no AMD cards support/CPU implementation is slow) we don't really see games build around it.
- goldenkey 10y agoGPUs or CPUs can be designated as PhysX devices within the NVIDIA drivers. Im not sure if that rules out using AMD devices but probably.