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With a stop-the-world garbage collector, allocations on other threads can result in your audio thread being paused, so you have to not be allocating objects on
by plorkyeran 10y ago
With a stop-the-world garbage collector, allocations on other threads can result in your audio thread being paused, so you have to not be allocating objects on any thread, which is a significantly more difficult requirement than simply not allocating on your audio thread while audio playback is occurring.