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Yeah, early in my career I was making simpler 'kids' games and was dreaming of working on AAA titles ... That's until I actually shipped the first AAA and it's
by kelvin0 10y ago
Yeah, early in my career I was making simpler 'kids' games and was dreaming of working on AAA titles ... That's until I actually shipped the first AAA and it's ball of mud-like code. It's funny because the impression I had before was from all the GDC talks from big studios always seem to have an awesome codebase that was refactor mercilessly. Not so ... I know now ...