4 ms·
Is this a common technique in audio? In graphics programming, if you are not done with a frame when it would be the time to show it, you can just delay it and
by leddt 10y ago
Is this a common technique in audio?
In graphics programming, if you are not done with a frame when it would be the time to show it, you can just delay it and it won't cause much problems.
In audio, if you are not done processing the data when it should be playing, you WILL hear a glitch. Is double buffering really that useful then? Can't you just maintain a write pointer into a circular buffer that is always ahead of the read pointer?