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Agreed, I just recently took some recursive F# code from a photobooth (display countdown, async sleep, take photo, download from camera, recur with new byte[] l
by daxfohl 10y ago
Agreed, I just recently took some recursive F# code from a photobooth (display countdown, async sleep, take photo, download from camera, recur with new byte[] list)->reverse list, and rewrote it it an imperative loop appending to a normal List<byte[]> and the code is much more intuitive.
Some things are more intuitive as a list of things to do and changes to make.
- lgas 10y agoAren't IO Actions just a list of things to do and changes to make? I'm asking genuinely to try to understand the difference.
- daxfohl 10y agoYes they are, but I think "for loops" and "mutable lists" a'la Java's ArrayList and Vector and C#'s List<T> don't exist even in IO (I'm not a Haskell expert). That kind of thing has to be done with recursion. They exist in F# but are not idiomatic. However sometimes they're more intuitive (to me at least).
- acomar 10y agoforM is a for each loop over anything iterable (Traversable in Haskell) that will execute a given monadic action on each element in the collection. A more traditional for loop is this over a range of integers or whatever else you feel like. forM (range 5) println Mutable collections exist in various forms depending on what kind of mutability you want. For example, there's transactional mutability that gives you mutable data structures inside an STM but forbids IO. And there's IO mutability that removes all the bounds but restricts you to the IO Monad. TVars, MVars, and the various kinds of Refs are what you're looking for here.
- jbooth 10y agoIf someone is asking for mutability for reasons of performance and clarity, giving them STM is like a kick in the teeth.
- codygman 10y agoHow is STM like a kick in the teeth? In performance? How? In clarity? How? Can you give examples of STM being a kick in the teeth versus mutability.
- carterschonwald 10y agoI suspect he didn't keep the size of his stm atomically programs small. The docs and associated papers and book materials all make it very very clear that you want to keep stm transactions small and try to defer computation into thinks that are only evaluated when the transaction succeeds.
- jbooth 10y agoCompare the cost of optimally, expertly built STM-using code to, say, just assigning some byte values in a *char array. Instruction count? Cache locality? Allocations?!? EDIT: Oh, and isn't STM typically just a wrapper over immutable stuff anyways? So he said "immutable copying is too slow for me", and you said "here, use this instead, it has all the copy overhead plus some additional overhead".. that's a kick in the teeth.
- carterschonwald 10y ago... Stm in ghc is definitely mutable. Before commit it has an oplog representation but it's most assuredly doing very imperative things like find grained locking and writes to the same reference :)
- jbooth 10y agoAh, well that's super cool. Doesn't completely counteract what I was saying but that's interesting, thanks for the tid bit.
- 15155 10y ago> Compare the cost of optimally, expertly built STM-using code to, say, just assigning some byte values in a *char array This is comparing the wrong tasks. Apples and oranges. STM is usable for this particular task, but will almost assuredly be far slower. If performing the exact same task in Haskell, you could use IO and mutable memory for comparison. Where STM really shines, however, is in highly-concurrent environments. There's no great "C comparison" for hundreds of concurrent operations locklessly reading/writing to/from the same memory. STM makes this safe and performant without a change in semantics or additional mental overhead from the "non-concurrent" case.
- daxfohl 10y agoThough maybe I stand corrected. I revisited that. Here's what I had initially: (include the following stubs to compile): let upload _ = async.Return() let takePhoto i = async.Return [|0uy|] // i stands for "photo i of N", a required parameter for our workflow --- let runSequence n = async { let rec runSequenceRec (framesSoFar: byte[] list) = async { if framesSoFar.Length = n then return List.rev framesSoFar else let! bytes = takePhoto framesSoFar.Length do! upload bytes return! runSequenceRec (bytes::framesSoFar) } return! runSequenceRec [] } Nasty dual-level async calls, list reversal, recursion, if/else, an initializing []. A lot of visual junk that takes away from what the code is actually doing. I rewrote it imperatively to this: let runSequence' n = async { let frames = System.Collections.Generic.List<byte[]>() for i = 0 to n do let! bytes = takePhoto i do! upload bytes frames.Add bytes return frames } Much cleaner, you can see exactly what's going on. I was fine with that, and that's where I left it until now. However reading some of the Haskell comments, I thought there might be something better. So I tried replicating Haskell's forM: let forNAsync f n = let rec runOnce (soFar: _ list) = async { if soFar.Length = n then return List.rev soFar else let! result = f soFar.Length return! runOnce (result::soFar) } async.ReturnFrom(runOnce []) Okay, not pretty but it's a library function so we should never have to look at it again. With that in hand though, we can define: let runOneShot i = async { let! bytes = takePhoto i do! upload bytes return bytes } let runSequence'' = forNAsync runOneShot This is terrific. Shorter and cleaner than the imperative method, preserves immutability throughout, and composes easily. If you were to try to compose `runOneShot` from the imperative method, you'd end up with this, because of your frames variable let runSequence''' n = async { let frames = System.Collections.Generic.List<byte[]>() for i = 0 to n do let! bytes = runOneShot i frames.Add bytes return frames } Or if you wanted to try to rework the `runOneShot` to include the frames variable, it wouldn't be much easier: let runOneShot'''' i (frames: System.Collections.Generic.List<byte[]>) = async { let! bytes = takePhoto i do! upload bytes frames.Add bytes } let runSequence'''' n = async { let frames = System.Collections.Generic.List<byte[]>() for i = 0 to n do do! runOneShot'''' i frames return frames } So, maybe things that seem imperative do work better functionally. You've just got to create some combinators that let you hook them up.