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More importantly, what are all of the foley artists of the world thinking right now? "Oh dear god no" would be my first guess. Suddenly the prospect of needing
by Aelinsaar 10y ago
More importantly, what are all of the foley artists of the world thinking right now? "Oh dear god no" would be my first guess. Suddenly the prospect of needing to beat a computer at your job is rearing its head.
- tuewocnc 10y agoGood! I can't abide foley. Nature documentaries are ruined by it. A tiny ant eating a leaf, accompanied by horrible sounds of plastic-wrap being twisted. Why not record the actual sounds of an ant eating ? It's supposed to be a documentary. And if the ant doesn't make any sound then just leave some silence.
- wtetzner 10y agoThis wouldn't remove foley, it would just replace the humans doing it with computers.
- tuewocnc 10y agobut what sound is a DNN going to associate with an insect eating ?
- Aelinsaar 10y agoThe answer is definitely: How did you train it? If you trained it by showing it tons of movies and television, then you'd get a modern foley artist in a box, right? If you want them to do something else, you'd need to get a bunch of stock footage with stock audio. Both are doable, but which was done here?
- deleted 10y ago[deleted]
- dogma1138 10y agoAllot of foley artists are already delegating most of their work to premade audio libraries rather than creating unique sounds on their own.
- Aelinsaar 10y agoI didn't know that, but I suppose even then they can claim that there artistry exists in the choices they make. If a machine can make equally viable choices from the audiences' and critics' perspectives...
- dragontamer 10y agoYou mean like how the "tweening" industry completely destroyed artists? https://en.wikipedia.org/wiki/Inbetweening https://en.wikipedia.org/wiki/Inbetweening Nah, if this "AI" becomes useful, then sound artists will just be expected to use this new tool. AIs have taken over "tweening" (which is why 3D Animators exist. To specify model movements in such a way that the Computer can automatically create physics simulations or whatever to automatically fill in the annoying-to-do crap). But the new tools have only made 3d animation more popular, leading to even more artists and more 3d animated content. And bigger productions (ie: Big Hero Six used a lot of AI for the city. "The Lion King" used flocking AI to animate all the Bison during the Stampede scene.) AIs don't always destroy jobs, they sometimes create them. They replace jobs that no one wants to do (who wants to animate 500+ bison running down a cliff? Nah, lets have the AI do that). Letting the artists focus on more meaningful tasks, leading to a higher quality in production.
- Aelinsaar 10y agoWhat will people do with this tool exactly, once it's a mature tool? It doesn't sound like it will require much in the way of human guidance at some point down the line.
- dragontamer 10y agoOh come on. Amplitude, envelopes, equalizing, balancing the audio. If this were a professional production that needed to be matched up with two voice tracks and background music, the sound designer will use the AI to create the sound for the background events... but still needs to balance the various audio tracks so that the audience knows what to focus on. https://youtu.be/kSQqv2UuvC0?t=4m8s https://youtu.be/kSQqv2UuvC0?t=4m8s The abstract subway sound in the background may be chosen by an AI rather than a human. But the human will still need to determine the amplitude of the various voice tracks, the background music. Its not like these films make themselves. Even IF somehow an AI became good enough to make all those decisions (and most of those decisions are more "style" and "art" rather than hard-and-fast rules)... the video editor needs to choose the cuts, the order of the scenes and more. No jobs will be at risk by this tool. If successful, it'd only become one more tool in the MASSIVE toolbox that video editors / sound designers are expected to master. ----------------------- Anyway, "Tweening" AI completely eradicated one form of work for cartoonists. Humans aren't doing "tweening" work anymore. Big studios are making 3d productions where AIs can "tween" everything for you. Even 2d anime are using 3d animation techniques to cut down on the work and to leverage the AI. It takes no work to command the AI to "tween" frames. But picking the right algorithm, deciding when to use "smear" animation style (stylized tweening) or changes to algorithms to switch things up for the audience? Yeah, those things will always just be straight up work.