3 ms·
Games are one-off code written in memory unsafe languages. They are usually a pile of hacks and bugs. Reset from known state is a nice, foolproof way to recover
by kazagistar 10y ago
Games are one-off code written in memory unsafe languages. They are usually a pile of hacks and bugs. Reset from known state is a nice, foolproof way to recover from problems, and reduce the likelihood to reach edge cases.
I mean, yeah, when a game does allow bypassing load screens, it is pretty amazing bonus to game play: its the key to success in games like Super Meat Boy, to constantly maintain flow through failure and difficulty. But its hard.
- dkersten 10y agoKnown state doesn't have to include all of the static assets (art, music, level data).