3 ms·
>I can't really think of any other major paradigm shifts over the last 10-15 in game graphics engines. Deferred shading is a pretty major paradigm shift compar
by rubber_duck 10y ago
>I can't really think of any other major paradigm shifts over the last 10-15 in game graphics engines.
Deferred shading is a pretty major paradigm shift compared to forward rendering and it's within ~10-15 year range (it wasn't practical on pre MRT hardware which was shader model 3 ?) along with plenty of screen space effects like SSAO.