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What is this all about?
by evc 10y ago
What is this all about?
- k__ 10y agoHaving all resources that an application needs in the GPU memory, I think.
- dspillett 10y agoNot quite. Having everything the app needs available to the GPU at all times without having to explicitly load them from disk to graphics memory beforehand in userland code (and cycled out as needed) - having it happen automatically so less code needs to be written & debugged in the app/framework, and having it happen in the kernel so it is potentially more efficient (allowing for more complex scenes and/or more detail and/or faster frames, on the same hardware).