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No mention of 17 Bit / Team 17 is complete without mentioning they got their start by publishing a hugely successful disk magazine. Initially quite amateur but
by anexprogrammer 10y ago
No mention of 17 Bit / Team 17 is complete without mentioning they got their start by publishing a hugely successful disk magazine. Initially quite amateur but became a fairly slick presentation, and very popular. If memory serves a few of the magazines gave away their disks a time or two. Pretty much every UK Amiga owner knew of them from this.
Worms was also notable in that it was one of a very few decent games produced in BASIC - Blitz Basic. Not sure if other 17 Bit output was also Basic.
- deleted 10y ago[deleted]
- richardjdare 10y agoDidn't 17bit run a PD library as well as a disk magazine? Back in the day, if you wanted free software or shareware you ordered it by post from a Public Domain library. They used to advertise in the Amiga magazines. I was a Blitz Basic programmer myself (still do a bit now and again). The other big Blitz Basic game was Skidmarks, a really cool isometric racing game from Acid Software. I used to carry my Amiga and TV set a few hundred yards to my friends house for multiplayer games over a null modem cable! I was a huge fan of Alien Breed, Team17's first self-published release. It was a gauntlet style top-down shooter with an "Aliens" theme. Rico Holmes's pixel art was fantastic and it had great sound. I had to buy an extra 512k for my A500 for £25 in order to play it. I think it was also one of the earliest games to have a pre-rendered animation sequence in the intro. It was made by Tobias Richter, who was well known on the Amiga scene for his 3d renders.
- anexprogrammer 10y agoThey did. The mag was probably started to promote the PD library - it'd include a few PD things each time. Seem to remember they'd put a scene demo, a game and an app or utility on every disk. They seemed to curate their PD collection and give good descriptions, rather than havng to buy on blind faith and a disk title. The main PD competition, the Fred Fish disks were so very variable by comparison.
- busterarm 10y agohttps://www.youtube.com/watch?v=4VFOzKrv8RY https://www.youtube.com/watch?v=4VFOzKrv8RY Ahh man...Allister Brimble's themes man...so good. Even the (relatively) recent remakes were quite good!
- mrec 10y agoBlitz wasn't your grandfather's BASIC, though. Structs and pointers and inline asm, oh my.
- talideon 10y agoHad all that in BBC BASIC, back in the day!
- mrec 10y agoReally? I cut my teeth on BBC BASIC (Acorn Electron), and while I recall asm I don't remember it having structs or pointers.
- talideon 10y agoNot structs, but it did have pointers, or at least the BBC Model B version of BBC BASIC did. '?a%' or 'a%?0' would let you read/write the byte pointed at by 'a%', for instance. In BBC BASIC V on the Archimedes, you also had '!' (i.e. '!a%' or 'a%!0'), which would allow you to read 32-bit words. I missed you mentioning structs, though I do recall simulating structs with PROCs specifically for manipulating system data-structures, which was essential for WIMP programming on RISC OS, if you didn't want your code to be an unreadable mess. Assigning the offsets to variables helped with simulating structs too.