3 ms·
The original Deux Ex (2000) used that same zeitgeist to brilliant effect. Early in the game, you'd encounter various disheveled homeless characters, some clear
by rl3 10y ago
The original Deux Ex (2000) used that same zeitgeist to brilliant effect.
Early in the game, you'd encounter various disheveled homeless characters, some clearly mentally ill. Many would ramble about seemingly far-fetched conspiracies.
In my opinion, that was one of the best narrative and immersion devices in the history of interactive entertainment.