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For an interesting case of modern artistic use of dithering, see the discussion related to development of indie game "Return of the Obra Dinn" [1] (by Lucas Pop
by akavel 10y ago
For an interesting case of modern artistic use of dithering, see the discussion related to development of indie game "Return of the Obra Dinn" [1] (by Lucas Pope, author of "Papers, please"), where a participant contributed a dithering scheme he invented [2] for a specific purpose of making faces of in-game characters better looking and easier to recognize.
[1] https://forums.tigsource.com/index.php?topic=40832.msg1217196#msg1217196 https://forums.tigsource.com/index.php?topic=40832.msg121719...
[2] https://forums.tigsource.com/index.php?topic=40832.msg1212805#msg1212805 https://forums.tigsource.com/index.php?topic=40832.msg121280...
(Just in case and for easier browsing, I took liberty of uploading a copy to github: https://github.com/akavel/WernessDithering https://github.com/akavel/WernessDithering, although I'm not clear on what's the license of the code, unfortunately; that said I hope the numbers in the matrix are not patented.)
(edit: lol, didn't notice there's another thread on Obra Dinn already on HN, now I'm surprised! :)