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It reminds me of this article from little while ago. http://news.ycombinator.com/item?id=1169875 http://news.ycombinator.com/item?id=1169875 Nerds want every q
by mclin 17y ago
It reminds me of this article from little while ago.
http://news.ycombinator.com/item?id=1169875 http://news.ycombinator.com/item?id=1169875
Nerds want every question answered with a reason, even if that question shouldn't have one. Why is Superman strong? He gets his powers from the sun. Why does he get powers from the sun? Because his skin is a solar battery. Well, why is he still strong at night? Well, he's charged up for years as an adolescent, he has a lot of stored power. Ah ha! Well, in issue #626, the Parasite drained him of all energy before Batman saved him - shouldn't he be back to zero and weak by dawn? No, they say, because of...
- derefr 17y agoWell, yeah—that's what it means for something to be "science fiction." SF is fiction that not only feels scientific, but can be expected to hold up to genuine, in-depth scientific inquiry on its concepts and progression. If you didn't write a movie/book/whatever that will stand up to such nerdery, you should really stop calling it sci-fi.
- tree_of_item 17y agoI feel as if it's the exact opposite. Do any of Asimov's books on "positronic brains" hold up to genuine, in-depth scientific inquiry? He just glossed over the details of their workings. Does this mean they're not sci-fi?
- derefr 17y agoIt's not the setting that needs to be scientific for a work to be SF, though, but rather the conflict. The conflict in the Robot books isn't about "positronic brains," it's about robotic interactions with humanity. The science being employed is sociology. To put it another way—the initial state of the universe when the book starts can be anything you like, with any rules you like. SF is just a strict dedication setting up those rules and following them wherever they may lead. ("Hard" sci-fi additionally requires that those rules be a superset of the rules of our own universe.)
- rbanffy 17y ago> The science being employed is sociology. Perhaps in the case of Avatar, the science would be anthropology with a small bite of psychology and history mixed in. A lot of good sci-fi stories gloss over the details of several sciences (and often violate them in ways that would make a screenwriter turn red) to have the opportunity to examine one specific idea. Or, to put it more concisely, they tell one story while pretending to tell another.
- tolmasky 17y agoI don't feel this is true at all. I think people start to question reality when the plot is weak or when the object that in unrealistic is tied to the plot in a significant way. I've never sat through Back to the Future and seen a nerd say "but what exactly does a flux capacitor do in order to enable time travel, this movie is so unrealistic!". I think that as long as a minimal effort is given to explain away these points it is satisfactory to most people as long as those points are not essential to the movie: the physics of time travel is not essential to the story of Back to the Future. However, the more important to the movie, the more time must be spent. Cloning dinosaurs, and specifically how they clone dinosaurs, was pretty important to Jurassic Park. Hence, more effort was placed in explaining this to the audience (they're all girl dinosaurs, fossilized dna, need frog dna, etc etc). This is significantly more involved than "oh we have a flux capacitor for that" explanation. Both are perfectly fine though, since they match their necessity to the movie. I personally felt that Avatar succeeded at this level of explanation. Aside from "unobtanium" somehow making it past the first edit of the script, the technological/biological stuff was fine: Unoriginal? Yes. Uncomfortably unrealistic? No. However, I think absolutely everything else about that movie was pretty subpar. The plot was really uninspired. Its sad, so much gloss on top of such an empty story. On top of that, I really was not that impressed with the graphics. I'm sure plenty of people will tell me I don't know what I'm talking about, but when I'm 70 years old and someone asks me, visual effects-wise, what was the highlight of my movie going career, I'm going to say seeing the brachiosaur in Jurassic Park, and probably won't even remember Avatar.