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MOBAs (Dota, Lol) are vey dependent on balance. To use a RTS example since you mention playing them, imagine a 3v3 game. If one player leaves and it becomes 3v
by Keats 10y ago
MOBAs (Dota, Lol) are vey dependent on balance.
To use a RTS example since you mention playing them, imagine a 3v3 game.
If one player leaves and it becomes 3v2, the 3 player team has a huge advantage.
Now in MOBAs, you can let the ennemy team kill you or die repeatedly so they get more resources and xp than you.
Imagine for the RTS game that it is possible and one player starts helping the other team and that game becomes a 4v2. The 2 person team will have pretty much no chance of winning.
Playing a dota game with someone feeding (ie diying intentionally to the other team) is pretty much a game ender but there is no way to concede so you still have to play for ~20min with 1% chance of winning.
- codinghorror 10y agoit is an issue of player count -- with so few players per team even if one player is seriously off, you are basically doomed. That's why I prefer games with 16v16, statistically one player can't determine the whole game. Unfortunately endemic to all MOBAs :(
- chipsy 10y agoIt's both player count and "weakest link" syndrome. Games more like TF2, where weak or out-of-position players don't necessarily break a team, don't grow as toxic over the long haul, even if you're playing them competitively. But all the MOBA-style games have feedback loops that require everyone to play at a minimum standard or the game is definitely lost, and that just isn't conducive to a good experience in online/pub games.
- mattmanser 10y agoNot really, CS:GO is 5v5, while having one bad player is bad, it's not crippling to the point that "you are basically doomed".
- fenomas 10y agoThis is a skillcap issue, surely. One great CS:GO player might easily wipe out five bumbling opponents; in Dota-likes skill is much less likely to overcome numbers.
- navbaker 10y agoGotcha, I thought "troll" in this case was referring to verbal behavior. Didn't realize it was more about bad team play.
- pvg 10y agoHoTS has also made several design choices that reduce the negative effect of poor play by a single individual - team-shared XP, lower complexity (no items), shorter games. LoL is much more 'snowball' prone and players have to live with the consequences for longer.
- gozur88 10y agoI play a lot of Dota and don't see feeding much. Maybe once or twice in the last year. Though there's nothing that raises your blood pressure like being accused of feeding when you're already frustrated because you're having a bad game.
- StavrosK 10y agoMaybe not intentional feeding, but if one or two people are having a bad game, you can get to a point where you've clearly lost in the first ten minutes, but since the opposing time is refusing to advance and there's no surrender, you have to waste 20 more getting slowly crushed.
- gozur88 10y agoTrue. That just comes with the territory, I'm afraid. It would be nice if there were a surrender option.