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For those not familiar League of Legends is played fairly competitively and usually 5v5 (10 players per game). The only thing that matters in ranked play is whe
by jtchang 10y ago
For those not familiar League of Legends is played fairly competitively and usually 5v5 (10 players per game). The only thing that matters in ranked play is whether your team wins or loses.
League has one of the most toxic communities I have ever been a part of. The problem is if even one person decides to troll in a game then the rest of the players really have no choice.
Also I would like to think if you work for Riot you actively try to improve the community. Otherwise I'd fire you too. There is a reason Blizzard GMs are almost routinely respectful.
- Bahamut 10y agoInterestingly enough, games like LoL have communities with heavy influence historically from Blizzard's own Battle.net, as it descends from DotA on Warcraft 3, a UMS cloning other similar UMS maps on wc3/Starcraft.
- namidark 10y agoI actually found league's community refreshing compared to DOTA2 which was a toxic mess in low MMR
- Razengan 10y agoI actually found the opposite. DotA2 actually has some measures in place that lessen the impact of trolls or AKF'ing/quitting players, such as sharing their gold and control among the remaining team, or disabling their abilities that can harm their own allies. In League of Legends, it's a guaranteed defeat if one ally decides to troll or quit (assuming comparable skill on both teams.) I've always thought that instead of reports and bans, team games should have a peer reputation system, like Reddit or HN's voting.* MMR/game skills should not be the only criteria for matchmaking; it should include reputation/social skills as well. Oh and disallow global chat in ranked matches. EDIT: Yes, it makes for a nice thought experiment to come up with a reputation system that would be resistant to "gaming" or abuse, as others have mentioned. One possibility is to associate a cost to upvoting, and/or make downvoting an earned privilege, similar to how new accounts on HN cannot downvote.
- wldcordeiro 10y agoThe problem is that the reputation system is hard to do right. Players will game it or unfairly "down-vote" people to troll them.
- JonoBB 10y agoIts not hard at all. In Dota you only get a certain number of down votes per week, so you don't waste them.
- duskwuff 10y agoAnd it appears that some of those "downvotes" (called "reports" in game) are automatically cross-checked by the game. For instance, reports of "feeding" (that is, deliberately dying to give the enemy team an advantage) might be discounted or ignored if the hero being reported hasn't died repeatedly.
- onetwotree 10y agoAlso you get extra votes for reporting players who lots of people are also reporting for the same shit.
- tcpekin 10y agoThere is such a system in place actually [0]. It is believed that the playerbase is separated into pools [1] somewhat based of this number. How it is calculated is anyone's guess. [0] https://www.reddit.com/r/DotA2/comments/46y4v8/dota_2_behavior_score_rank/ https://www.reddit.com/r/DotA2/comments/46y4v8/dota_2_behavi... [1] https://www.reddit.com/r/DotA2/comments/351mdk/discussion_dota_2_matchmaking_hidden_pool/ https://www.reddit.com/r/DotA2/comments/351mdk/discussion_do...
- arohner 10y agoThen it's not working. There are console commands that will print your toxicity metric. I routinely score ~9800 out of 10,000, i.e. friendly, and several times a week am matched with very toxic players.
- justicezyx 10y agoIt might be because when switching to a new game, a player normally would be treated more harshly because he/she would be considered a burden to the team. Especially true, since Dota2 is generally considered less newbie-friendly than LOL.
- yarou 10y agoDepends how low. In the very high skill bracket (3.8k+), I've found players on US East and US West are extremely toxic, and the playstyle is relatively boring. So these days, I queue on EU West or EU East.
- blakeyrat 10y agoBoth games are awful. Compare them to, say, SMITE. Which is still awful by the standards of any genre other than MOBA, but is far better than both LOL and DOTA2. But I think the general consensus is that LOL is worse. Both are bad enough that I stopped playing them very quickly. SMITE I stuck with significantly longer.
- intended 10y agoDota continues to improve between patches, with the last penalty pool changes going a long way to helping keep toxic players out.
- ryanlol 10y ago>There is a reason Blizzard GMs are almost routinely respectful. In my experience they tend to go far beyond respectful, Blizzard has by far the nicest customer service staff I've come upon anywhere.
- digi_owl 10y agoIt basically seems that the more competitive a game, the more toxic the community will be. And that in turn gets squared, if not cubed, by how easily game mechanics can be used to troll or grief. Never mind that if a game has both a story element and a competitive element, the story element will over time deteriorate to placate the competitive side's complaints about balance and whatsnot.
- navbaker 10y ago>The problem is if even one person decides to troll in a game then the rest of the players really have no choice. Why is this? I've played online FPS and RTS games for about 15 years now and have never felt like I "had no choice" when it came to engaging with trolls or joining in their behavior. Granted my only experience with MOBAs is Heroes of the Storm, but is LoL that much different?
- diamondlovesyou 10y agoIt has to do with late game mechanics, which is dominated by team fights. Thus if one team has only 4 effective players, that team will lose, even if this team did everything else perfectly and the opposing team stumbled around early game. LoL is heavily team focused w.r.t. strategy.
- Keats 10y agoMOBAs (Dota, Lol) are vey dependent on balance. To use a RTS example since you mention playing them, imagine a 3v3 game. If one player leaves and it becomes 3v2, the 3 player team has a huge advantage. Now in MOBAs, you can let the ennemy team kill you or die repeatedly so they get more resources and xp than you. Imagine for the RTS game that it is possible and one player starts helping the other team and that game becomes a 4v2. The 2 person team will have pretty much no chance of winning. Playing a dota game with someone feeding (ie diying intentionally to the other team) is pretty much a game ender but there is no way to concede so you still have to play for ~20min with 1% chance of winning.
- codinghorror 10y agoit is an issue of player count -- with so few players per team even if one player is seriously off, you are basically doomed. That's why I prefer games with 16v16, statistically one player can't determine the whole game. Unfortunately endemic to all MOBAs :(
- chipsy 10y agoIt's both player count and "weakest link" syndrome. Games more like TF2, where weak or out-of-position players don't necessarily break a team, don't grow as toxic over the long haul, even if you're playing them competitively. But all the MOBA-style games have feedback loops that require everyone to play at a minimum standard or the game is definitely lost, and that just isn't conducive to a good experience in online/pub games.
- blakeyrat 10y agoIt has an extremely awful horrible toxic community, even in a genre of games which is rife with toxic communities. (And seems almost designed, IMO, to encourage such behavior-- since one person doing poorly on a team leads directly to the opposing team getting stronger.)
- deleted 10y ago[deleted]
- chris_wot 10y agoIf you are an employee of Riot then I guess I'd suggest you avoid playing in the competitive areas. It seems like a zero sum move: your employer is monitoring you to an inch of your life (which would probably be considered unacceptable in most other workplaces!) and to win you must play in a toxic environment where it is likely you might react badly and thus be targeted by Riot's HR department. If you must play for your job, I'd suggest doing one of two things: a. Don't play to win, play half heartedly and don't engage, take lots of breaks and report each and every negative encounter to your manager so they can see that it's potentially impacting on your mental health, or b. speak to management about the toxic environment you are seeing and work with them towards studying what the chief causes are then start putting measures into place to prevent it.
- pandaman 10y agoJudging by Riot's job ads and glassdoor notes, playing LoL is required to get a job there. From what I know there is no gameplay in this game other than competition.