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Common Lisp can do all of those things, as it has bindings for SDL 2.0 (https://github.com/lispgames/cl-sdl2 https://github.com/lispgames/cl-sdl2) and OpenGL (h
by fouric 10y ago
Common Lisp can do all of those things, as it has bindings for SDL 2.0 (https://github.com/lispgames/cl-sdl2 https://github.com/lispgames/cl-sdl2) and OpenGL (https://github.com/3b/cl-opengl https://github.com/3b/cl-opengl). As a newly converted Lisp programmer, I think that, after you get past the unusual syntax, you'll be much more productive and have much more fun with Lisp than any other language. You should try it!
- justinhj 10y agoI worked on this for a few years with some others. A fun experience to make a cl library for games that would work on the three major platforms and several cl implementations. We got bored and abandoned it though. https://github.com/lispbuilder/lispbuilder/blob/master/README.md https://github.com/lispbuilder/lispbuilder/blob/master/READM...