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I'm thinking something that still has a meaningful dogfighting experience (like the original Elite - whereas EVE Online when I last played was more like an RTS?
by jimmcslim 10y ago
I'm thinking something that still has a meaningful dogfighting experience (like the original Elite - whereas EVE Online when I last played was more like an RTS?) and generally far more accessible.
But a 'casual' and accessible mix of Elite and EVE with a MMO persistent universe and retroish graphics is what I have in mind.
Whereas the new Elite: Dangerous as impressive as it looks (and I'd love to play it... just don't have a beefy PC or Mac at the moment) misses something I think by not having everyone flying in the same universe (I know the simulation is shared and that there is also a solo play mode available). I've wondered why they didn't adopt a monthly subscription approach to support the servers to make that possible?
- stcredzero 10y agoI'm thinking something that still has a meaningful dogfighting experience (like the original Elite - whereas EVE Online when I last played was more like an RTS?) and generally far more accessible. I am working on an MMO that has a meaningful dogfighting experience. It's not twitch and rapid perfect aiming like an FPS. Instead, it's about relative positioning. Also, it's 2D, using an Asteroids flight mechanic. https://www.youtube.com/watch?v=nSlpbxv4zZc&list=PLDIbNZGhS5iDSMoDihoU7aXJzOGFRDGGs https://www.youtube.com/watch?v=nSlpbxv4zZc&list=PLDIbNZGhS5...
- Eded33 10y agoI think that was their fatal mistake. The peer-to-peer networking model has made the game feel lifeless and that none of your actions have a persistent effect. Really wish David B had focused on making a fun solo version of the old game; or a decent online one, not this ... muddle.