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Well, that would use a WebGL canvas and Edge's GLES renderer, not WGL and desktop GL. (WGL refers to Microsoft's equivalent of GLX and EGL here, not WebGL.)
by rossy 10y ago
Well, that would use a WebGL canvas and Edge's GLES renderer, not WGL and desktop GL. (WGL refers to Microsoft's equivalent of GLX and EGL here, not WebGL.)
- pjmlp 10y agoSo what is preventing you to use Microsoft's port of Angle? https://blogs.windows.com/buildingapps/2015/08/04/angle-for-windows-now-available-on-nuget/ https://blogs.windows.com/buildingapps/2015/08/04/angle-for-...
- rossy 10y agoPresumably nothing, if I was writing a UWP app. All I said was that WGL didn't work in UWP apps, not that there wasn't any alternatives. It's actually pretty interesting that Microsoft maintain a fork of ANGLE for this purpose when they have their own GLES implementation in Edge. I guess (before now) it was easier for them to modify ANGLE than to open-source their own work.