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So this is false? https://msdn.microsoft.com/en-us/library/windows/apps/dn440963.aspx https://msdn.microsoft.com/en-us/library/windows/apps/dn4409...
by MikusR 10y ago
So this is false? https://msdn.microsoft.com/en-us/library/windows/apps/dn440963.aspx https://msdn.microsoft.com/en-us/library/windows/apps/dn4409...
- rossy 10y agoWell, that would use a WebGL canvas and Edge's GLES renderer, not WGL and desktop GL. (WGL refers to Microsoft's equivalent of GLX and EGL here, not WebGL.)
- pjmlp 10y agoSo what is preventing you to use Microsoft's port of Angle? https://blogs.windows.com/buildingapps/2015/08/04/angle-for-windows-now-available-on-nuget/ https://blogs.windows.com/buildingapps/2015/08/04/angle-for-...
- rossy 10y agoPresumably nothing, if I was writing a UWP app. All I said was that WGL didn't work in UWP apps, not that there wasn't any alternatives. It's actually pretty interesting that Microsoft maintain a fork of ANGLE for this purpose when they have their own GLES implementation in Edge. I guess (before now) it was easier for them to modify ANGLE than to open-source their own work.