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But Apple already had a solution for this. The Mac App ecosystem. The Mac app eco system was thriving despite a ridiculously small market. The indie devs focus
by addicted 10y ago
But Apple already had a solution for this. The Mac App ecosystem.
The Mac app eco system was thriving despite a ridiculously small market. The indie devs focused on delivering quality applications and a lot of people paid good money. Enough to sustain many indie companies and developers.
I don't get why Apple has chosen to ignore the factors that helped make that eco system such high quality.
Edit: I want to add I am not against improving the subscription model. My problem is that Apple doesn't seem to want to add the stuff indie mac devs have been asking for years (trial periods, upgrade pricing). It would have been great if Apple did both subscription, and better purchase models (it's still possible they might once WWDC comes around).
- toyg 10y ago> a lot of people paid good money ... none of which went to Apple. So that's one business model they're not particularly keen on. It might have benefited the platform at large and drive Mac sales (unlikely -- what drove sales were always the big creative suites), but it didn't directly benefit Apple in the same way as appstore sales now do. Apple simply doesn't want big-price shrinkwrap on iOS. 75% of the market is games where whales are nickled and dimed; that's what they want: high frequency, low-price, constant, reliable revenue.
- abalone 10y ago> The Mac app eco system was thriving Was it? What's your source?