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I don't see code, anymore. I just see dwarves, goblins... cats... But really, the graphics aren't that bad. No worse than any other roguelike.
by Filligree 10y ago
I don't see code, anymore. I just see dwarves, goblins... cats...
But really, the graphics aren't that bad. No worse than any other roguelike.
- overcast 10y agoSuppose so. Have you seen Caves of Qud? That's a good middle ground.
- writeslowly 10y agoI was actually pretty impressed by Dwarf Fortress's use of the extended ASCII set (or whatever the technical name is). Most of the non-creature symbols were easy enough to guess based on appearances.
- kd0amg 10y agoAnd for animals, it's mostly the first letter of the animal's name, colored like the animal, and upper- or lower-case based on the animal's size.
- pbtflakes 10y agoThe stock character set is modified code page 437. https://en.wikipedia.org/wiki/Code_page_437 https://en.wikipedia.org/wiki/Code_page_437
- blakeyrat 10y agoMy first roguelike was Mission: Thunderbolt, on Mac Classic. Even back in 1992 it was hugely easier to play than Dwarf Fortress is now. And, IMO, way more fun.