3 ms·
Assuming this is legit, yes you can do animation with it. Probably with a minimal performance hit. Keep all your sprite models separate from the main. For each
by indrax 17y ago
Assuming this is legit, yes you can do animation with it. Probably with a minimal performance hit.
Keep all your sprite models separate from the main. For each sprite rotate the camera so you're viewing it from the same relative position you would be in the game, render it and put it to the right spot on the screen. As you do this for every object, you should be able to skip pixels you've already drawn. Once all the objects are up, draw the background and again skip all the pixels you've already done.
So again, if this works it should be able to do animations in a single pass, with just a little per-sprite overhead. (and they could well have overcome that too.)