3 ms·
The animation UI at 1:45 looks very austere, with the typography resembling a DOS app. I wonder why would that be.
by mortenjorck 17y ago
The animation UI at 1:45 looks very austere, with the typography resembling a DOS app. I wonder why would that be.
- dirtbox 17y agoI was aiming more at not being able to do the deformation required for facial animation or skeletal animation beyond rigging some prims together. To my knowledge it can't be done with this rendering technique. Every model created for this is, for all intent and purpose, a piece of rock.