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Outcast's graphic system was particularly interesting because it wasn't just voxels: It was a voxel system for the landscape and polygons for actor-class things
by mortenjorck 17y ago
Outcast's graphic system was particularly interesting because it wasn't just voxels: It was a voxel system for the landscape and polygons for actor-class things and structures (since most voxel implementations can only render heightmaps and thus are perfect for landmass features if little else).