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There used to be this fantastic game called Outcast on the PC (http://en.wikipedia.org/wiki/Outcast_%28video_game%29 http://en.wikipedia.org/wiki/Outcast_%28vid
by keltex 17y ago
There used to be this fantastic game called Outcast on the PC (http://en.wikipedia.org/wiki/Outcast_%28video_game%29 http://en.wikipedia.org/wiki/Outcast_%28video_game%29) That used Voxels too. The resolution was limited because of the processing power required but the graphics were impressive for the time.
Hoping one day that GOG (http://www.gog.com http://www.gog.com) has it.
- mortenjorck 17y agoOutcast's graphic system was particularly interesting because it wasn't just voxels: It was a voxel system for the landscape and polygons for actor-class things and structures (since most voxel implementations can only render heightmaps and thus are perfect for landmass features if little else).
- NathanKP 17y agoAccording to the Wikipedia article about Outcast: Although Outcast is often cited as a forerunner of voxel technology, this is somewhat misleading. The game does not actually model three-dimensional volumes of voxels. Instead, it models the ground as a surface, which may be seen as being made up of voxels. The ground is decorated with objects that are modeled using texturemapped polygons. From what I see it was not a true point voxel system, but rather a ray tracing algorithm that was only used for the ground. Animated objects were still rendered using polygons.
- krzyk 17y agoWell, there was a game that used voxels few years before Outcast: http://en.wikipedia.org/wiki/Comanche_series http://en.wikipedia.org/wiki/Comanche_series 1992