3 ms·
I kind of have the opposite feeling. Whenever I die on Spelunky I feel like it was my fault, usually because I was rushing though things too quickly or because
by ufo 10y ago
I kind of have the opposite feeling. Whenever I die on Spelunky I feel like it was my fault, usually because I was rushing though things too quickly or because I tried to go through a dangerous area without spending resources.
That said, this probably does explain a bit the contradicting reviews from you and the grandparent poster. Not having the game boil down to luck (or feel like that is the case) is what separates the good procedurally generated games from the bad ones.