5 ms·
I disagree about the teleporter. I think it is one of the best applications of rng in any videogame. From the wiki: "Pressing the action button while carrying
by s_m_t 10y ago
I disagree about the teleporter. I think it is one of the best applications of rng in any videogame.
From the wiki:
"Pressing the action button while carrying one will teleport you in the direction you are facing. You will appear a random number of tiles away in the direction you are holding, either 4-8 tiles horizontally or upwards, or 5-9 tiles downwards. Note that you have to jump in order to teleport downwards; otherwise you will just drop the teleporter.
If the destination tile is a solid block, the teleporter tries to find an empty space up to 3 tiles above the selected location - If there is no viable space, the teleporter will warp you into a solid block and you will be killed."
You can indeed use the teleporter 100% safely (as long as your judgement of distance is correct, this of course makes it even more fun) or you can use it as a hail mary in desperate times. Of course, depending on the amount of 4 tile high walls in front of you it might not be much of a risk, this is what makes Spelunky so fun to me, making risk minimizing decision in a split second, I think the teleporter perfectly captures this.
- PhasmaFelis 10y agoYou can use it safely as long as you've read the wiki. If you're trying to play unspoiled, it will kill you. (Unless you only carry it for desperate escapes, and that means you're not carrying a weapon, which has vastly broader utility.) I feel like it breaks two of my favorite things about Spelunky: one, that you usually know why you died and learn something from it; and two, that you can eventually work everything out without consulting the spoilers. Both of those things are big problems in a lot of serious roguelikes, IMO, and Spelunky handles them beautifully for the most part. (Speaking as someone who 100%ed the original PC version, and sank some hours into the Xbox version. I think, in the end, I'd gotten all the Spelunky I wanted from the original, and I wasn't a big fan of the music or art style in the update.)
- intoverflow2 10y ago> I wasn't a big fan of the music or art style in the update BOI definitely handled it's artstyle refresh better, found the HD Spelunky muddy and muddled compared to the original and a lot of needless animated unskippable fluff in the menu and intro screens that means it takes way longer to start a game than it should do.