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One example of Spelunky's design that shows how clever it is is that World 3 is much easier than World 2. Conventional video-game logic dictates that levels sho
by ufo 10y ago
One example of Spelunky's design that shows how clever it is is that World 3 is much easier than World 2. Conventional video-game logic dictates that levels should get get harder as the game progresses but Spelunky is a permadeath game (die once and start again from World 1) and having a "breather" between the very difficult World 2 and World 4 is actually a great choice for the pacing.
- chongli 10y agoThe ice caves is easier than the swamp if you've got a lot of items. The ice caves is brutally hard if you don't. Try using a tunnel man shortcut to the ice caves and play it without using any ropes!
- ufo 10y agoIn a way, that makes it even more genius. If you reach the ice caves without any items you are probably speedrunning or going for a low% run, in which case you will appreciate the extra challenge :)
- webkike 10y agoyou sound like a speedrunner yourself maybe... ever visit /r/spelunky or submit your pbs to mosstier?
- ufo 10y agoI'm flattered but I'm not skilled enough for that! Getting a sub 8-min run was hard enough and I have yet to get a no gold one. btw, for those who don't know the game, the added longevity that comes from these self-inflicted challenges people can come up with (like speedrunning or no-gold) is another neat thing about Spelunky