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Simple reason? They're making "enough" off the Mac version and quite frequently the people who make the well-designed clever little mac apps (see: omni, &c) hav
by ptomato 17y ago
Simple reason? They're making "enough" off the Mac version and quite frequently the people who make the well-designed clever little mac apps (see: omni, &c) have absolutely no inclination to develop for Windows.
- jasonkester 17y agoPerhaps I wasn't clear. Why doesn't one of the smart, ambitious, young developers here at HN, who is probably looking for a side project develop an Omnigraffle or Soulver clone and start selling it? I can understand why the Omnigraffle people themselves are too busy driving expensive cars through the hills around Silicon Valley to do so themselves. Considering how many time-waste-ish sites we see come through here in "Rate My Site" form, it's clear that there's plenty of dev-power getting squandered on a daily basis. I've just given two concrete examples of applications that real people are paying real money to use. Personally, if I had the time I'd be spending it building WinSoulver rather than BigAssTextMessage.com.
- blasdel 17y agoWell it's the hills around Seattle, and the Omni founder with the Lotus Elise left to found Delicious Monster.
- jasonkester 17y agoI actually guessed half right? Nice!
- shabda 17y agoPeople on Mac are more amenable to pay for software than on windows, generally speaking.
- patio11 17y agoConversion rate for BCC on Macs is nearly double that of Windows. I have always attributed it to my stunning design, rigid adherence to the HIG, and use of cutting-edge Mac-centric programming languages like Java Swing. ;)
- Groxx 17y agoI've also generally found that even the "my first program EVAR" projects are very frequently functional, stable, and integrate with 90% of the apps most people use (built-in ones, and ones compatible with those). Try saying that about Windows applications. I've also had far far far fewer headaches, crashes, and general "wtf" moments with my app-testing habits on OSX than I have on Windows, and I'm clocking 2,000-3,000 (or higher) on OSX and well over 5,000 on Windows. Seriously.