4 ms·
apparently they aren't though. People porting from PC to other platforms are still finding huge perf issues and have to refactor tons of code. I thought this ge
by greggman 10y ago
apparently they aren't though. People porting from PC to other platforms are still finding huge perf issues and have to refactor tons of code. I thought this gen (PS4/XboxOne) were going to be easy ports but from every team I've talked to they aren't
- mjevans 10y agoA lot of the criticisms I've seen for failed ports describe the exact type of behavior you would expect from an emulated system. The ports you reference behave like game systems that used to occupy 100% or almost 100% of the resource capacity of a dedicated system failing to execute correctly when they're running in a non-dedicated environment. They also had the advantage of targeting an exact set of hardware specifications in other ways and didn't have to scale down, up, or sideways (other ways of dividing labor) to the way that other platforms work. In short, they weren't a game designed to scale to a theoretical platform that then ran on the platforms, they were fit precisely to a single platform and then weren't designed to be portable at all.
- Narishma 10y agoI think you got that backwards. Parent was talking about porting from PC to consoles.