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I don't think this as anything to do with the quality of art. Dealing with assets is a pain, dealing with assets on multiple platforms is worse. I'm guessing th
by chrismcb 10y ago
I don't think this as anything to do with the quality of art. Dealing with assets is a pain, dealing with assets on multiple platforms is worse. I'm guessing those dealing with multiple platforms paid more attention to the process. Where those working with a single platform probably didn't think about the issues with at a much.
Getting the art right, it's probably more important on multi platform.
- shmerl 10y agoDo you mean stuff like making shaders for multiple incompatible platforms or all art in general?