3 ms·
I don't think it is a stretch to say that art directors don't have to worry about what platform the game is on, generally. Programmers, on the other hand, defin
by stepvhen 10y ago
I don't think it is a stretch to say that art directors don't have to worry about what platform the game is on, generally. Programmers, on the other hand, definitely have to worry. I imagine the art is seen in a better light on multi-platform games because a) what I first stated, and b) if something goes wrong in programming then "at least the art is good". I don't know if this is a specific kind of bias, but thats what it is.
However I think the authors took a bit too much liberty with the conclusion (i.e. "may have better game art"). It sounds more like the designers of multiplatform games may just have a higher opinion on the art in the game, due to bias.