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Game designer Raph Koster suggests that "Learning is Fun". Human brains are wired to feel pleasure when they gain knowledge. So while in principle, the best ch
by hellbanner 10y ago
Game designer Raph Koster suggests that "Learning is Fun". Human brains are wired to feel pleasure when they gain knowledge.
So while in principle, the best chess program is, yes, a computer program, humans enjoy learning systems and that's part of why Go & Chess has survived thousand(s?) of years.
www.amazon.com/Theory-Game-Design-Raph-Koster/dp/1449363210/
Additionally, humans seem to not learn by the "min-max" algorithm. Grandmaster Go & Chess players don't exhaustively search all options then compute the best. They use fundamentals (and perhaps intuition, maybe parallel processing?) to see a great move. We still know very little about how brains learn and strategy games are great opportunities to explore this.