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You realize the content is more produced for the other users, right? You maintain your copyright, and literally fortunes have been made in SL by selling virtual
by Karunamon 10y ago
You realize the content is more produced for the other users, right? You maintain your copyright, and literally fortunes have been made in SL by selling virtual goods.
- logfromblammo 10y ago...inside the captive environment maintained exclusively by Linden Labs. They may make noise about copyright, but the creator of the data does not have the same level of control over it as I might have over a book or music recording that I produce myself. Linden Labs could, at any time, change the terms of service such that you must license all "your" assets in a particular way to keep them live on the servers. The fortunes are few and far between, and largely the result of a negative-sum game with other users. You cannot take more out than other users pay in, minus the Linden tax. The house always wins, yet only about 5000 users have even profited as much as $10.
- Karunamon 10y agoThe creator of the data does not have the same level of control over it as I might have over a book or music recording that I produce myself. How do you figure? If you take a music recording and want to put it out there on iTunes or Spotify, you have to license it to the company so they can do the thing you're asking them to do! If you want to sell 3d models, textures, and code, you can do that on your own website right now. If you want to put that content up on Second Life (or literally any other third party), you're going to have to give them the rights to do so. I'm also curious about the source on that 5K/$10 number. I'm a mediocre scripter, and made about $100 there on a small gadget that translates text based on a popular webcomic series.
- logfromblammo 10y agoIt looks like I was relying on old information. It was from an article about Anshe Chung, the Second Life millionaire character of Ailin Graef. Other (more recent) articles indicate that in 2007, About 50k accounts were better than break-even profitable on a monthly basis. http://abcnews.go.com/Technology/story?id=3527537&page=1 http://abcnews.go.com/Technology/story?id=3527537&page=1 https://en.wikipedia.org/wiki/Economy_of_Second_Life https://en.wikipedia.org/wiki/Economy_of_Second_Life https://www.technologyreview.com/s/408413/making-money-in-second-life/ https://www.technologyreview.com/s/408413/making-money-in-se... http://www.washingtonpost.com/wp-dyn/content/article/2010/03/07/AR2010030703524.html http://www.washingtonpost.com/wp-dyn/content/article/2010/03... You can put your music recording on both iTunes and Spotify, or neither. Or BandCamp and SoundCloud and your own CDs. If you don't like the terms of service, you can distribute your stuff by other channels. When you're producing content in SL, for SL, it's like you're writing sheet music for the Gronxophone, which is a trademarked, patented instrument that only one person on Earth can play. If you don't like the terms, tough.