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Correct. However on the otherhand, walking around a 3D art gallery where each wall is dedicated to one of the accounts you are following would be a benecicial u
by napworth 10y ago
Correct. However on the otherhand, walking around a 3D art gallery where each wall is dedicated to one of the accounts you are following would be a benecicial use of the technology. You could easily scan the small framed images for those you like, and click on them to visualise them at full size in front of you.
- azinman2 10y agoHave you tried this? I've done a couple of 3d museums in the oculus & cardboard and it's a terrible experience. Scanning small images is not an improved experience over existing feeds on mobile phones, especially for something where you end up only looking at a photo you like for 0.4-2 seconds anyway.
- GauntletWizard 10y agoIf the content is 2d, I imagine a 2d interface is the right way to view it. Real paintings aren't 2d, though - Even modern fully-computerized paintings are actually 3d planar constructs, because artists use many layers in their construction, though that's often not exposed. Real paintings have brushstrokes, bumps, texture and depth. Even the most high-res scans of paintings utterly fail to capture that. The Met has a fantastic collection of art scans that you can browse online[1]. Some of those works are stunning, even in thumbnails. But they still pale in comparison to how they are when you're up close, when you can see the grain of the canvas, the brushstrokes and dabs of paint, the way that it all pieces together. I always view a painting from multiple angles, looking from the left and right, tilting my head. Texture matters, a lot. VR can provide that in a way a 2d (or even flat 3d) monitor never could. The real promise is an endless, densely packed 3d museum, where you can single out an exhibit, open it in it's own room, and enlarge/move it as you see fit. You walk down the aisle, viewing many pieces in an infinite array, and zoom in when you like one. You get many constantly changing angles, which is what our brains were built to deal with. It's not there yet. Tilt Brush gives us a taste. More will come. [1] http://www.metmuseum.org/art/collection http://www.metmuseum.org/art/collection
- azinman2 10y agoI feel like it's missing a lot of the point of museums. It's like asking why go to Japan when you can just virtual walk around Tokyo? Experience is far more than just tricking yourself visually, and it's more than just being able to look at brush strokes up close in 3D. Instead of reproducing existing things poorly that you seldom want to do anyway, VR should be about doing things that are either impossible in real life or are compelling enough even if done in a non-realistic form.