4 ms·
Don't know. I worked in the industry when Quake, Unreal, and if I'm being generous, maybe RenderWare and LithTech, were the only real middleware options, and mo
by newobj 10y ago
Don't know. I worked in the industry when Quake, Unreal, and if I'm being generous, maybe RenderWare and LithTech, were the only real middleware options, and most people still just rolled their own engines.
I ultimately burned out while working on an MMO, so I think the answer to your second question is that it's no different... because the launch is for sure a very, very big bang release.
- eru 10y agoThanks. I was thinking more after the initial release of the MMO. There's probably also a difference between people closer to the creation of new content (for all the updates and expansion with firm deadlines) and the people keeping the infrastructure running.