4 ms·
> 'The key notion here is that "time is a good idea" -- we want > it, and we want to deal with it in safe and reasonable ways - > - and most if not all of those
by spdegabrielle 10y ago
> 'The key notion here is that "time is a good idea" -- we want
> it, and we want to deal with it in safe and reasonable ways -
> - and most if not all of those ways can be purely functional
> transitions between sequences of stable world-line states.'
...and it is a nice way to make games:
[1] 'How to Design Worlds: Imaginative Programming in DrScheme' http://world.cs.brown.edu http://world.cs.brown.edu 2008, Felleisen, Findler, Fisler, Flatt, Krishnamurthi
[2] https://www.realmofracket.com/games.html https://www.realmofracket.com/games.html
[3] https://docs.racket-lang.org/teachpack/2htdpuniverse.html https://docs.racket-lang.org/teachpack/2htdpuniverse.html
[4] http://www.1k3c.com http://www.1k3c.com