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I think it's a smart move. Every major tech company is investing heavily into VR/AR to hedge their bets. Examples: Facebook with Oculus(acquired for $2B) G
by rawnlq 10y ago
I think it's a smart move. Every major tech company is investing heavily into VR/AR to hedge their bets. Examples:
Facebook with Oculus(acquired for $2B)
Google with Glasses, Cardboard, MagicLeap($542 million in series B)
Apple with Metaio(acquired for ??)
Microsoft with Hololens
Sony with PSVR
HTC/Valve with Vive
Amazon with Flow app
Snapchat with their filters
Uber with self driving cars
Basically every major company out there is doing something with AR or VR and they will all use OpenCV.
Also despite the fact that a lot of computer vision algorithms are GPU accelerated, the vast majority of them (at least in opencv) runs on CPU only. Intel can definitely do a lot of great stuff there.
- dylan604 10y agoBack in March, Intel bought a company by the name of Replay[0]. Replay used what they called "freeD" which uses 28 cameras around a sporting arena to capture a "bullet-time" style image. It takes some time to stitch this image together, but they can then use this image to fly around a player in the TV broadcast. I could see this system using OpenCV to help decide what info is important in the image. [0]http://www.usatoday.com/story/tech/news/2016/03/09/intel-buys-israeli-3d-firm-replay/81539036/ http://www.usatoday.com/story/tech/news/2016/03/09/intel-buy... edit: forgot to add the link
- mcintyre1994 10y agoGoogle have a much bigger play now, they've built VR into Android N along with reference headset/controller design and apps like YouTube specifically optimised.
- rawnlq 10y agoI didn't follow that piece of news closely but I thought it was just native support to make products like Oculus's GearVR more usable but you will still need something like gear vr to make it work?
- mcintyre1994 10y agoYou'll still need a headset and they haven't put any details out yet, but I think they're standardising the remote. The main thing though is they're building a full VR experience in Android itself and that seems like a much bigger play than Cardboard ever could have been.