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Came to Mac gaming in the early 2000s. It wasn't the high-end overcommercialized hardcore market of twitchy games on the PC; it was a small community of indie d
by panglott 10y ago
Came to Mac gaming in the early 2000s. It wasn't the high-end overcommercialized hardcore market of twitchy games on the PC; it was a small community of indie developers, who made some fun games (Escape Velocity: Nova &c.). The big titles I was interested in (Sid Meier's Civilization) usually came to Mac within a year.
- spike021 10y agoEV Nova was such a great game. I'm not ashamed to admit I've played it several times over, once even just a couple months ago. It's unfortunate that smaller indie games like that aren't as big a deal anymore.
- jhbadger 10y agoReally? With Steam these days it seems indies are more popular (and generally cross-platform) than ever.
- spike021 10y agoI think I mean in terms of scale, from what I've seen games get kickstarted or green-lit on Steam and the idea is to gain lots of traction by the community if possible. I don't necessarily think it's a bad thing, but on the other hand it causes games sometimes to lose what they were originally meant to be. Sort of speaking from experience backing a Kickstarter game last year and many people who did are complaining that the game has changed too much since the initial build/kickstarter version.
- rangibaby 10y agoIt's interesting to me that while id games always had good Mac support, Half-Life etc. and Counter-Strike (based on the Quake engine) were not added to Steam until 2013.